10. Cleared cave-in
Kazdok's blog for tabletop gaming. Wargames, roleplaying games, painting, modeling, lore: all of the good stuff.
Showing posts with label dungeon. Show all posts
Showing posts with label dungeon. Show all posts
Friday, February 10, 2023
Thursday, February 9, 2023
Tuesday, February 7, 2023
Dungeon23 February Rooms 6 & 7
Whoops, missed a day there. That's what happens when you wax poetic about discipline. ;)
6. Vault, locked door
We return to our T-intersection from the beginning of this level.
7. Golem Workshop
Sunday, February 5, 2023
Dungeon23 February Room 5
5. Empty Room
Ever wanted to make your players a little nervous? This is a good way. Or maybe it's a nice place for a nap?
Saturday, February 4, 2023
Dungeon23 February Room 4
Sometimes it's hard to keep doing something every day. Motivation wanes, inspiration disappears, and sometimes you "just don't wanna." But the discipline you're building is worth it, especially when you need to do literally as little as possible as the baseline. So today I present to you:
4. Empty Room
Friday, February 3, 2023
Dungeon23 February Room 3
3. Cluttered lab, secret storage
Perhaps someone is in here and interested to hear how the maze went?
Thursday, February 2, 2023
Dungeon23 February Room 2
2. Mirror Maze
The die is cast! We go to the right, where a relatively simple maze is complicated by mirrored walls, floors, and even the ceiling! Madness!
Wednesday, February 1, 2023
Dungeon23 January in Review
Alright, we made it!
One month down, eleven to go! I wasn't sure how to properly start this challenge (as you can see by the initial entries, and even the earliest entries in the final run), but I settled into it. I now have a ready-to-use dungeon, and so do you! You'll notice that I left off scale (five or ten-foot squares would work fine) and all but the most minimal suggestions of encounters. This is intentional, as early publications assumed that you would be using random monster tables or otherwise filling in the gaps yourself. Maybe not what a lot of people want in a modern product, but it seemed to work well enough back in the day. For me, it has been a feat of mental acrobatics to pare down my thinking and planning, but it's been worthwhile.
Collected below are the three pages that comprise the first three pages and first two levels of our Megadungeon. I'm excited to see what February is like!
Level 1, Page 1
Level 1, Page2
Monday, January 30, 2023
Dungeon23 January Room 30
30. The Arena!
Boss: Undead charioteer
Treasure visible beyond portcullis
Maybe this is a tough fight? Maybe he has a quest for you instead? Only one way to find out...
Sunday, January 29, 2023
Saturday, January 28, 2023
Dungeon23 January Room 28
28. Trapped hallway, one-way door
A fun little feature that I first saw in the Second Quest of The Legend of Zelda.
Friday, January 27, 2023
Thursday, January 26, 2023
Dungeon23 January Room 26
Almost missed this one it's been quite the long day. It's nice to look back on what I've another so far, pretty fun!
Miscellaneous dry goods
Magic Item (secret room)
Wednesday, January 25, 2023
Tuesday, January 24, 2023
Monday, January 23, 2023
Dungeon23 January Room 23
As a note while using this dungeon: sometimes I specify denizens of a room, but a lot of times I don't. I'm channeling the old school method of assuming the Dungeon Master is using monster tables or adjusting things as they see fit. Which isn't always what we expect, especially in the days of paying $50 a book. But hey, this dungeon is a freebie!
23. Another Ominous Corridor
Sunday, January 22, 2023
Dungeon23 January Room 22
A little fun as we enter the home stretch for January.
22. The Kombucha Mushroom People
They sit around all day
Saturday, January 21, 2023
Friday, January 20, 2023
Dungeon23 January Room 20
It's midnight-thirty, which makes it tomorrow, so here we are!
caved-in wall, a locked door, a mysterious statue.
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