This is an ongoing series of posts for the Dungeon23 challenge. For the first post which offers a link to the challenge, the expectations of my solo mega dungeon, and a custom character background, click here:
https://2d6orcs.blogspot.com/2023/01/dungeon23-intro-and-day-1365.html
Room 1: Dem Bones
The dusty hallway leads about sixty feet directly into the cliffside.
*Passive Perception (Wisdom) DC 12: You hear the scuffle of movement ahead, the rattling of dry bones.
The hallway ends in an empty doorway, beyond which is a room that is a thirty-foot by thirty-foot square carved out of the living rock. Against the far wall is a single wooden door. Standing in the middle of the room is a skeleton, reanimated by some ancient magic. It will attack once you cross the threshold into the room, and will pursue you to the entrance of the dungeon (but not beyond, where it will walk back to its post).
If you heard the skeleton, you receive advantage on your initiative check. Use the skeleton profile found in your monster book (it is challenge rating 1/4). This is a potentially deadly fight for a first-level character.
Defeating the skeleton grants you 50 experience! Searching the room for a minute reveals a pouch dropped by some previous adventurer: inside is a potion of healing. It is in an old-fashioned bottle, and tastes vaguely of cherry. After consumption, the classic bottle can be sold for 10gp as a collector's item.
The door at the far end of the room is unlocked, and opens easily into the next room.
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